They made a few GBA games for other publishers (Mostly licensed games), but none of them held a candle to Shantae. Wayforward tried and tried again to revive Shantae on the GBA, but to no avail due to the lack of a willing publisher. This led to the game being discontinued rather quickly by Capcom (The publisher), as the GBA lived on and quality titles began to come out for that system. …But sadly for the developers, not many people did. The same era that brought us games like Life Force, Contra, Mega Man, Castlevania, Super Mario Bros, and Zelda II was concluded around the same time this game came out! It seemed like a game everyone should buy. Released in 2002 for the GBC, the game was giving great reviews from critics, as one of the final official 8-Bit games ever created, it was a fitting finale to a remarkable era. No, this was an entirely new IP, waiting to be born to the gaming scene. Very well hidden, as it did not have a movie license, nor did it have any big name IP on it. The GBC quickly died in 2002 with the release of Harry Potter and the Chamber of Secrets. The GBC didn’t have too many exclusive games besides Pokemon GSC, so many fell into obscurity… With the exception of Zelda: Oracle of Ages and Oracle of Seasons, not many other GBC games would become well known, let alone heard of. Though for most of us, the only game that mattered was Pokemon Gold and Silver. Many people my age, and even people who were fans of the original Game Boy enjoyed gaming on this system. But before that, was a small system many people have owned, but underestimated.Įnter the Game Boy Color. I just had to go into the Wii U Settings and shrink the bounding box a bit.Originally posted October 24th 2014 on the Seafoam Gaming ForumsĪ long time ago, a game system known as the Game Boy Advance was released in 2001 to universal praise and outstanding sales records. *If anyone can offer a solution, that'd be great-it doesn't affect VC games. Unfortunately, it lacks many of the bells and whistles that make the game so appealing in the first place. But if you have a choice-go with the portable version.įor this review, I’m just going to talk about what’s different about the recently released Wii U version. Now, for gamers who have NO experience with the 3DS version, the Wii U version plays fine and its deficiencies won’t bother you, but it’s difficult to recommend if you already have the 3DS game-which is the definitive version by far. Off-TV Play is nice, and the bounding box fits the GamePad, but at that point, you may as well just play it on the 3DS. The bottom line is that the Wii U version doesn’t make up for any lost features with its own unique features. The game just plain looked better on the 3DS-or even the 2DS, given the pixel-scaling problem. The multi-layered environments, too, lose some appeal with the loss of 3D. HD character portraits are nice, but their 3DS counterparts win out with their different “layers” (this was especially apparent on Risky Boots). Overall, it just looks too pixelated, and the loss of the 3D effect is a bigger pain than I initially thought it would be. It looks much smoother on the 3DS’ screen, though subtleties of the character animations are more obvious on the big screen. I just don’t think Pirate’s Curse blows up to a 51-inch screen all that attractively.
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